About the lecture
Prototyping and testing before building saves time and money by catching problems early, when they're cheap to fix.
It validates assumptions — what seems logical to a designer or developer often turns out to work differently for real users.
In this lecture we go through the basics of the design and test cycle. We deep dive in different types of prototyping, from quick and dirty to super detailed and extensive user testing.
We also showcase some of the methods we have used and end the lecture with a prototyping exercise.
This lecture is primary built for schools teaching UX and design but also great for smaller companys or teams that want to see what prototyping and testing can do for their product and development process.
1,5 hours to give room for the very appreciated exercise.