About the lecture
Prototyping and testing before building helps teams save time, reduce risk, and avoid costly mistakes. By exploring ideas early, you can uncover problems before they become expensive to solve.
This lecture introduces the fundamentals of the design and testing cycle, showing how prototypes can be used to validate assumptions and improve product decisions.
What seems obvious to a designer, developer, or stakeholder often works very differently when tested with real users.
We cover different types of prototyping, from quick, low-effort sketches to detailed interactive prototypes and structured user testing. We also share examples from real projects and end the session with a hands-on prototyping exercise.
This lecture is primarily designed for schools teaching UX and product design. It is also a great fit for smaller companies, startups, or product teams that want to understand how prototyping and user testing can improve their product and development process.
1.5 hours
Includes time for a practical prototyping exercise, which is often one of the most appreciated parts of the lecture.