Prototyping

Prototyping

Prototyping

Prototyping

for better UX

for better UX

for better UX

for better UX

Catch product issues early, when they’re still cheap to fix.

About the lecture

Prototyping and testing before building helps teams save time, reduce risk, and avoid costly mistakes. By exploring ideas early, you can uncover problems before they become expensive to solve.

This lecture introduces the fundamentals of the design and testing cycle, showing how prototypes can be used to validate assumptions and improve product decisions.

What seems obvious to a designer, developer, or stakeholder often works very differently when tested with real users.

We cover different types of prototyping, from quick, low-effort sketches to detailed interactive prototypes and structured user testing. We also share examples from real projects and end the session with a hands-on prototyping exercise.

Who is this for?

Who is this for?

This lecture is primarily designed for schools teaching UX and product design. It is also a great fit for smaller companies, startups, or product teams that want to understand how prototyping and user testing can improve their product and development process.

Duration

Duration

1.5 hours

Includes time for a practical prototyping exercise, which is often one of the most appreciated parts of the lecture.

Common Ground AB

a small group of senior designers and researchers that love solving problems in the intersection of design, tech and humans.

drakens gränd 2
111 30 Stockholm

Hello@commonground.se
+46 76 00 712 87